How Spellweaver Tournaments Work

28/02/2016 by Ivko Stanilov

Hello everybody,

in this post our lead Game Designer Ivko Stanilov gives detailed explanation of how Spellweaver tournaments work.  A useful info indeed if you are planning to dive into Spellweaver’s competitive play.

 

I. Registration

 

You need to register before playing in a tournament. Registration opens 30 minutes before the tournament starts. You need to pay the entry fee, and register the deck (or decks in the case of a Conquest match format tournament) you will play in the event.

You will be able to edit your tournament deck(s) before the event starts, but once the tournament is going, your deck(s) can no longer be changed.

 

II. The Swiss System

 

All Spellweaver tournaments use the Swiss system. With the Swiss system, there are no eliminations, and you are able to play for the full number of rounds. Here are a short list of the rules for a Swiss tournament for a quick overview:

  • Winning your match in the round nets you 1 point, and losing gives you no points. There are no draws in Spellweaver.
  • In each round after the first, players with similar results play against each other.
  • In the case of an odd number of players, one player will get a “Bye”. This player will skip playing in the round, but he will receive 1 points as if he won the round.

After the rounds are completed, the standings are determined by the number of points, and in the case of equal points – by the tiebreakers listed below.

 

III. Tiebreakers

 

The first tiebreaker is your Opponent Match Win Percentage (OMW%). That’s the average of all your opponents’ match-win percentages for the tournament. In other words, this tiebreaker represents how “tough” opponents you played against. (An important note here is that if the match-win percentage of an opponent is lower than 33%, 33% is used for him in that calculation instead).

This is the only tiebreaker for single game tournaments. Conquest matches, which are played as best of three, allow two more tiebreakers to be used (in order of importance):

1. Player Game Win Percentage (PGW%) - The percentage of games you won in the tournament.
2. Opponent Game Win Percentage (OGW%) - The percentage of games your opponents won in the tournament.

Tourney

 

IV. Match Formats:

 

- Single Game

In this match format, a single game is played in each round.

The deck requirements are the standard ones – 1 hero, no more than 4 copies of each card except for primary shrines, and deck size between 60 and 100 cards.

- Conquest

You need to register three different deck within the following rules.

 

V. Conquest Specifics

 

- Conquest Deck Requirements

 

  • The standard deck-building rules listed above
  • All decks must use different heroes
  • There must be no more than 4 copies combined of each card except for primary shrines. For example you can use 1 copy of Library Guards in one deck, and 3 copies in another deck, but this means your third deck must have no copies of Library Guards.

 

- Conquest Match Rules

 

The match starts with each player making a “ban” of one of his opponent’s decks. The bans are done simultaneously, and you don’t get to see what your opponent is banning. You will be only able to see the heroes used, and no details about the content of the decks.

Then, you need to win a game with both your remaining heroes to win the match. This means that if you win a game with a hero, you need to play with your remaining hero. If you lose, you are free to choose one of your two remaining heroes.

This results in a ‘best of three’ match, in which the player with 2 games won is the winner.

 

Conquest 2

 

As always, if you want to share your feedback or you have any suggestion don’t hesitate to drop by our official forums.

Good luck and don’t forget to have fun!