How Draft Tournaments Work

06/12/2016 by Ivko Stanilov

We’ve heard a lot of people say that drafting is the best way to open your packs.

If you are wondering why, or just want to know everything about Draft Tournaments, read below!

 

I. What is a Draft Tournament?

 

A Draft Tournament is a fun event, where you enter with 3 Normal Packs and draft cards for your deck as a part of the tournament, opening the packs in the process. You build a deck from the drafted cards and play a 3-round Swiss tournament. But that’s not all!

  • We are adding an extra free Small Pack for each Normal Pack you open, so you get 3 extra free Small Packs.
  • In addition to any prizes you win, you get to keep the cards you drafted after the tournament.
  • Matches are played as best out of 3 games or as single games, depending on the event.

 

II. Drafting Process

 

All registered players are split into tables of 8 people, with draft bots filling in to the next multiple of 8 if needed.

At each table, the players simultaneously open a Normal Pack + a Small Pack and pick a single card from the 14 cards opened. Then everyone passes the rest to the player on their left, each player picks a card from the cards they just received, passes to the left again, etc. This process continues until all the cards are drafted. Then the same is done for the 2nd and the 3rd packs, only when drafting the 2nd pack the cards are passed in the opposite direction.

Draft bots only participate in the draft portion of the tournament. They are emulating real players, have a grasp of card strength, and prefer picking cards from the aspects they have already drafted.

 

DraftPack3

 

NOTE: Heroes are excluded from the packs that are drafted, but you will get other Heroic cards. The probability of getting a Heroic card remains unchanged.

 

III. Deck Building

 

Each player builds a deck of minimum 40 cards out of the cards drafted. The deck will usually use 27 non-shrine cards, a hero and 13 shrines.

Deck-building rules:

  • The time for deck construction is 6 minutes.
  • You can use any hero, and any number of primary shrines.
  • You can edit your deck at any time between games.
  • There is no limit of 4 copies per card – you can use all the cards you drafted.

 

IV. Tournament Structure

 

Draft Best of Three

Entry fee: 3 Normal Pack, 1 Ticket
Number of rounds: 3 (fixed)
Estimated duration: 3 hours

Prizes (in addition to drafted cards):
3 points: 4x Normal Pack
2 points: 2x Normal Pack
1 points: 5000 Gold

Completion Bonus: 2500 Gold

 

CapturePrizes

 

Draft Single Game

Entry fee: 3 Normal Pack, 1 Ticket
Number of rounds: 3 (fixed)
Estimated duration: 90 minutes

Prizes (in addition to drafted cards):
3 points: 17500 Gold
2 points: 12500 Gold
1 points: 4000 Gold
Completion Bonus: 1500 Gold

See our full tournament schedule HERE.

 

V. Strategy

 

There are a lot of existing resources for drafting strategy. You can for example look up articles about Booster Drafts in Magic: the Gathering. Here are a few basic tips to have in mind.

1. Try to keep your decks to as few aspects as possible. The rule of thumb is to try to stick to two aspects, and use a couple of cards from a third one if there is no other option.
2. If there are no good cards from a certain aspect you are drafting, switch to another aspect that is flowing more freely.
3. Read the signals from your neighbor. For example, if in the early picks you don’t find cards from a certain aspect, it might be your neighbor hinting you that he is taking this aspect and you should avoid it.
4. Send signals in the same way – if you can “cut” a certain aspect entirely in the first few sets of cards you pass, you can expect your neighbor to avoid this aspect during the drafting of the second pack in which he passes back to you.
5. Look for the following important types of cards:

- Bombs: Game-winning cards, such as Lord Karthas, Deathspeaker, Elder Red Dragon, or Dust Titan
- Removal: Cards you can use to deal with your opponent’s threats, such as Assassinate, Fireblast, or Flashfreeze
- Evasion: Cards you can use to deal damage to the enemy hero, such as high-speed creatures, and cards like Cavalry Field Captain, or even Metabolic Overcharger

6. Pay attention to your deck’s “curve” – make sure you have cards to play on each turn of the game.

Of course, there is no substitute for real drafting experience. Don’t let your initial results, or the occasional unlucky draft discourage you, and you will quickly start getting better!

 

Best of luck from the team, and may you have a lot of fun drafting!