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What changes would you like to see

If anything is on your mind, we'd like to hear it!

Re: What changes would you like to see

Postby Warcrafter4 » Thu Feb 25, 2016 2:37 pm

jhaelen not always the case

In the case of dominion, rage,order,wisdom, and arguably nature and corruption(For corruption is because there is only ONE PLAYABLE HERO because ALL THE OTHER CORRUPTION HEROES SUCK/Don't fit the current set) you pretty much never see the adv version being played in anything other then control because their hero costs quickly become completely.

They all generally have level 3 cost abilities and require a lot of mana to use(about 2-5+ each) making them only able to be played by a min of turn 7+ making them completely unusable in anything but control decks while their basic forms(the basic dominion hero is BEYOND GODLIKE powerful) are used in aggro/mid range.

Edit: So spell weaver isn't pay 2 win far from it its just each hero has a use(unless your corruption and being a player who mains corruption it hurts my soul to admit that).
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Re: What changes would you like to see

Postby jkk89 » Thu Feb 25, 2016 2:50 pm

@jhaelen,
"Well, the advanced hero abilities _are_ strictly better, that's why they're more expensive. Cost doesn't really matter, since it's almost impossible to win before the advanced hero is able to use its ability."

Well, that is simply not true at all.
To back my words, please look at the report from last Asperia tournament (here: https://spellweaver-tcg.com/forum/viewt ... f=5&t=2454). Players in that tournament have pretty much all the cards in the game and there was no ristrictions about hero choices. There was only one objective: to win. So logic dictates that whatever hero was chosen there is because player believed it was the best choice. Yet, we can clearly see that players from top 8 have chosen basic heroes 10 times and advanced one was chosen only 5 times.

So actually, You could argue the other way, that basic heroes have stronger abillities, but that is also not true. In reality the balance between heroes is quite well.
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Re: What changes would you like to see

Postby jhaelen » Fri Feb 26, 2016 12:43 pm

Thanks that's really interesting to see!

Well, I like _some_ of the basic abilities, e.g. Despina's, and Ne'eva's, because they scale quite well into the late game.
But I'm really surprised why anyone would choose, e.g. basic Daris over its advanced version.

I suppose, sometimes a basic hero ability just synergizes better with your deck than any of the available advanced heroes. So far I was looking at hero abilities in isolation. Something to consider...
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Re: What changes would you like to see

Postby againigounno » Mon Feb 29, 2016 8:55 am

Bloodseeking Mutant
Xerxes2cool wrote:I think simply making the current mutant 2/2.

agree and thought about it in the first post.
on turn 3(with spark) or turn 4 he instakill 1 hp card or disable assassin (most frequent 1hp creature in meta right now are scout, g guardian, sharpshooter,aurite, disq. spirit, goblin, fia, aristocrat, surgeon, survivor, mesmer. spirit, militia -- quite a lot of cards)
then Mutant becoming 3at\4hp\2sp creature and very few cards that are 1 to 1 can effectively eliminate it next turn (if there are no creatures on the table: helm, ray of right, flame serpent, tornado(only tempo play ineffective),brothers in arms+swift(native terrain). if there are in most cases this will be 2 on 1 trade in early game. except for assassin and undead. to all other, it can grow and get several ME.

Powerlust Incarnate

jkk89 wrote:More and more I think about it I do think this is probably the only card in game right now that truly needs addressing.

I will not say anything about the power of this card, the sooner devs will change it, the better it will be for the newcomers experience.
VitamineC wrote:My suggestion is to make it a base 3/3 that gains a might emblem for each mana crystal you gain while it's on the board and leave the speed as it is.

totally agree
3 mana 1D lvl, 3at\3hp\2sp
Whenever you gain a mana crystal, put a Might emblem on it.

Tornado Outbreak

huge powerful instant spell and tempo removal (common)
only for 1 mana you can break the helm and in addition return own creature to hand or return Dreyla and controlled creatures back or creature+implant(or blessing) at any moment (instant) or high mana cost creatures.
everything you want.
I think the first step on the path of balance this card is add additional 1 mana cost and remove instant.
Pacify is an example of balanced mechanic

Ambush Strike & Word of Vigor

after the last expected nerf WoV, almost all completely stopped using it,because it is slow and does not find a place in fast elves decks and because ambush simply more effective.
My suggestion is slightly buff WoV(..+1atk/+2hp) and slightly weaken Ambush(..+2/+1)

Militia, Vegetation Blockade, Powerspike Armor, Ruination
anyone ever seen these cards are used in any game mode? I do not understand why they are in the game

Pikolo01 wrote:Pack opening. the lack of "reveal them all" button.

After the opening a large amount of packs it becomes boring and takes a lot of time (if many packs at once). Adding a button is significantly accelerate the process. Maybe "reveal all cards in pack" except rare\epic\first copy

Bloodwitch Harpy ability interaction
if there are no 1lvl creatures on the board to sacrifice why each time to press the button 'NONE' ??
or pressing several times if more than one Harpy

Also remove little delay before spoiled aristocrat enter the field and confirmation on turn one if play shrine for mana
Last edited by againigounno on Mon Feb 29, 2016 11:44 am, edited 1 time in total.
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Re: What changes would you like to see

Postby scoicarius » Mon Feb 29, 2016 10:02 am

againigounno wrote:
Pikolo01 wrote:Pack opening. the lack of "reveal them all" button.

After the opening a large amount of packs it becomes boring and takes a lot of time (if many packs at once). Adding a button is significantly accelerate the process. Maybe "reveal all cards in pack" except rare\epic\first copy

Were it for me, I'd implement both a reveal-all feature, and a glowing effect for rares and epics (differently colored based on rarity) when opening packs, like in Hearthstone.

Image

I loved this feature in Hearthstone.
Last edited by scoicarius on Mon Feb 29, 2016 9:24 pm, edited 2 times in total.
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Re: What changes would you like to see

Postby VitamineC » Mon Feb 29, 2016 10:38 am

againigounno wrote:Tornado Outbreak

huge powerful instant spell and tempo removal (common)
only for 1 mana you can break the helm and in addition return own creature to hand or return Dreyla and controlled creatures back or creature+implant(or blessing) at any moment (instant) or high mana cost creatures.
everything you want.
I think the first step on the path of balance this card is add additional 1 mana cost and remove instant.
Pacify is an example of balanced mechanic

Removing the instant would completely kill the card. I think just changing it to 2 mana is probably the way to go (maybe even a little too much of a nerf).
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Re: What changes would you like to see

Postby Drygord » Mon Feb 29, 2016 9:12 pm

scoicarius wrote:
[image]http://i566.photobucket.com/albums/ss107/Dani_Trusca/Spellweaver/Ideas%20from%20other%20games/Hearthstone01_zpsbacpok6r.jpg[/img]

I loved this feature in Hearthstone.

Only if you do the voice acting :) EEEEPIC!!
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Re: What changes would you like to see

Postby scoicarius » Mon Feb 29, 2016 9:20 pm

Drygord wrote:Only if you do the voice acting :) EEEEPIC!!

The quality of the rare card in the pack could depend on how epic your voice is. :D
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Re: What changes would you like to see

Postby Drygord » Mon Feb 29, 2016 9:28 pm

jhaelen wrote:But I'm really surprised why anyone would choose, e.g. basic Daris over its advanced version.


Basic Daris is actually a Pimp. Think about it: unconditional draw! This is very powerful late game, and useful in early to mid game. More cards means more options, which means stronger plays.

I find myself trying to incorporate advanced Daris because if the board control, but I always find basic to perform better.
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Re: What changes would you like to see

Postby Drygord » Mon Feb 29, 2016 9:31 pm

scoicarius wrote:
Drygord wrote:Only if you do the voice acting :) EEEEPIC!!

The quality of the rare card in the pack could depend on how epic your voice is. :D


Brian Drummond for Red Dragon and Karthas :)
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