1. Foil cards. Is an absolute must for any collectible card game in my eyes. I can't even express how much I miss them

2. Animated world map!!
3. ??????
4.
Vexbane wrote:Chat:
Many have said the game needs one and I will add to it. The current tourney chat is terrible and I did not even know it existed until I saw it somewhere on this forum. Many people do not use forums at all so a chat system is needed for any sense of community to grow.
Drygord wrote:What I would like to see is a lot more exposure for this great game; paid promotions by Trump and Kripparian for starters. Kripparian already used some artwork from Dreamreactor for his "user created cards" series so it is only fair he give some credit and exposure back in return.
Lorenthiel wrote:rarity glow (sth simillar to HS) when you are opening a pack - it gives excitement for a player when he opens an Epic card
jhaelen wrote:Regarding balancing topics, here's my wishlist:
1. Limit card abilities: Currently, card abilities that do not require the card to be exhausted can be used an unlimited number of times per turn. That's nuts.
2. Implement a cap for mana: this correlates a bit with the above: Since there's no cap for a player's mana, some card powers can be boosted beyond anything reasonable. This is especially true with the Common Dominion hero, with it's power to almost double its mana for a turn.
3. Tone down Epic hero powers: Okay, this is something that likely won't happen because Spellweaver follows the TCG design paradigm of rarity balancing power, i.e. it's okay for Epic cards to be super-powerful to reward players who invest heavily in the game to get them. In the case of Epic heroes the problem is more pronounced than for other cards, because the hero is always in play. Personally, I feel like conceding the game the moment I see my opponent is playing one of the Epic heroes (assuming I don't play an Epic hero myself, of course). Perhaps the game's matchmaking could take this into account and don't allow matches between Epic and Common heroes?
4. Grant every Aspect faction access to basic functions: Currently, you are forced to create multi-Aspect decks in order to have an answer to common threats. Every faction needs ways to deal with Artifacts, Spells, and have hard removal and board-wipes.
5. Get rid of Powerlust Incarnate: It's ridiculously overpowered, and I don't see any simple way to fix it.
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