Bloodseeking MutantXerxes2cool wrote:I think simply making the current mutant 2/2.
agree and thought about it in the first post.
on turn 3(with spark) or turn 4 he instakill
1 hp card or disable assassin (most frequent 1hp creature in meta right now are scout, g guardian, sharpshooter,aurite, disq. spirit, goblin, fia, aristocrat, surgeon, survivor, mesmer. spirit, militia -- quite a lot of cards)
then Mutant becoming 3at\4hp\2sp creature and very few cards that are 1 to 1 can effectively eliminate it next turn (if there are no creatures on the table: helm, ray of right, flame serpent, tornado(only tempo play ineffective),brothers in arms+swift(native terrain). if there are in most cases this will be 2 on 1 trade in early game. except for assassin and undead. to all other, it can grow and get several ME.
Powerlust Incarnatejkk89 wrote:More and more I think about it I do think this is probably the only card in game right now that truly needs addressing.
I will not say anything about the power of this card, the sooner devs will change it, the better it will be for the newcomers experience.
VitamineC wrote:My suggestion is to make it a base 3/3 that gains a might emblem for each mana crystal you gain while it's on the board and leave the speed as it is.
totally agree
3 mana 1D lvl, 3at\3hp\2spWhenever you gain a mana crystal, put a Might emblem on it.
Tornado Outbreakhuge powerful instant spell and tempo removal (
common)
only for
1 mana you can break the helm and in addition return own creature to hand or return Dreyla and controlled creatures back or creature+implant(or blessing) at any moment (instant) or high mana cost creatures.
everything you want.
I think the first step on the path of balance this card is add
additional 1 mana cost and remove instant.
Pacify is an example of balanced mechanic
Ambush Strike &
Word of Vigorafter the last expected nerf WoV, almost all completely stopped using it,because it is slow and does not find a place in fast elves decks and because ambush simply more effective.
My suggestion is slightly buff
WoV(..+1atk/
+2hp) and slightly weaken
Ambush(..+2/
+1)
Militia, Vegetation Blockade, Powerspike Armor, Ruinationanyone ever seen these cards are used in any game mode? I do not understand why they are in the game
Pikolo01 wrote:Pack opening. the lack of "reveal them all" button.
After the opening a large amount of packs it becomes boring and takes a lot of time (if many packs at once). Adding a button is significantly accelerate the process. Maybe "reveal all cards in pack" except rare\epic\first copy
Bloodwitch Harpy ability interactionif there are no 1lvl creatures on the board to sacrifice
why each time to press the button 'NONE' ??
or pressing several times if more than one Harpy
Also
remove little delay before
spoiled aristocrat enter the field and confirmation on turn one if play shrine for mana