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You have really got to improve the timer UI/mechanism

PostPosted: Sat Aug 11, 2018 1:19 pm
by Craig234
Again I had a game end with no notice of the time running out.

This never happens in the large card game that puts a burning fuse across the screen with a loud sound.

One issue is making the time more visible as it runs low.

Another is whether to have a game timer at all rather than just a turn timer.

The current UI on this is almost non-existent, and if a game legitimately takes a long time, why have it resolved by the time? It rarely comes up, but if it does, that's not a good way to decide the game.