You have really got to improve the timer UI/mechanism

Again I had a game end with no notice of the time running out.
This never happens in the large card game that puts a burning fuse across the screen with a loud sound.
One issue is making the time more visible as it runs low.
Another is whether to have a game timer at all rather than just a turn timer.
The current UI on this is almost non-existent, and if a game legitimately takes a long time, why have it resolved by the time? It rarely comes up, but if it does, that's not a good way to decide the game.
This never happens in the large card game that puts a burning fuse across the screen with a loud sound.
One issue is making the time more visible as it runs low.
Another is whether to have a game timer at all rather than just a turn timer.
The current UI on this is almost non-existent, and if a game legitimately takes a long time, why have it resolved by the time? It rarely comes up, but if it does, that's not a good way to decide the game.