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Guide for unexpected game mechanics

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Re: Guide for unexpected game mechanics

Postby An Albun » Sat Jan 13, 2018 1:59 am

Fresh 2 life what goodie dry hoodie
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Re: Guide for unexpected game mechanics

Postby Rinriet » Sun Feb 25, 2018 11:01 am

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Militia with Tactician buff + Hands is at 2 sp because SP reductions apply first.

I used Mausoleum heropower into the militia and went to 0sp.

Edit: Hands does nothing with this, is just Mausoleum that negates the sp buff while putting his own debuff. So not really unexpected if you aren't in brainfart mode.
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Re: Guide for unexpected game mechanics

Postby Lirysse » Wed Mar 28, 2018 4:38 pm

The Rakhi's effect triggers first.
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Re: Guide for unexpected game mechanics

Postby VitamineC » Wed Mar 28, 2018 4:58 pm

Lirysse wrote:The Rakhi's effect triggers first.

This. Damage is dealt first, then creatures with 0 HP die (makes sense).
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Re: Guide for unexpected game mechanics

Postby VitamineC » Thu Mar 29, 2018 8:05 am

Shambhala wrote:Thanks to the both of you, and it makes sense.

Another question, a card which has an activated power that requires exhausting it cannot both attack or block and use it (unless if attacked), right? What I faced was a bug?

You cannot attack and use an ability like that because assigning a creature as an attacker exhausts it. Blocking however does not exhaust a creature, so you can block with a creature and then exhaust it with its ability and it will still block. But you have to assign the block first and then use the ability. It does not work the other way around because a creature that is exhausted cannot be assigned to block.
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Re: Guide for unexpected game mechanics

Postby Kaelinus » Sat Oct 27, 2018 5:14 am

-If your Fae of Charms takes a lifebound creature to attack its owner, you will gain the life.


This is no longer true. Tested today.

I also believe fae's stupify now kills lifebound incarnate, though not yet tested, but we know it does kill deathbound.

Very awesome list! Much appreciated. I learned a couple things, and then a couple more things in testing .☺
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